diff --git a/md/mc_diplomatic_aid.xml b/md/mc_diplomatic_aid.xml
index c9e2b82..860b977 100644
--- a/md/mc_diplomatic_aid.xml
+++ b/md/mc_diplomatic_aid.xml
@@ -384,7 +384,7 @@
                           <param name="T3_Protect_Station" value="$T3_Protect_Station" />
                           <param name="T3_Dignitary_Start_Station" value="$T3_Dignitary_Start_Station" />
                           <param name="T3_Dignitary_End_Station" value="$T3_Dignitary_End_Station" />
-                          <param name="Debug_Chance" value="100" />
+                          <param name="Debug_Chance" value="0" />
                           <param name="End_Signal_Cue" value="CleanUp" />
                         </cue>
                       </cues>
@@ -415,6 +415,7 @@
           -103: Client_Station was left unspecified.
           -104: Required Station not found after mission start
           -5: Mission Offer was removed.
+          -2: Mission was aborted.
           1: Mission finished successfully. 
           -->
     <library name="Start">
@@ -514,6 +515,7 @@
               </create_cue_actor>
               <set_comm_handler actor="$Client" customhandler="true" />
               <set_entity_type entity="$Client" type="entitytype.commander" />
+              <set_mission_actor actor="$Client" missionactor="true" />
               <find_dock_location name="$Client_Station_Dock" container="$Client_Station" freemissionactorslot="true" required="true" />
               <add_actor_to_platform actor="$Client" dockingbay="$Client_Station_Dock.component" />
             </do_if>
@@ -570,6 +572,10 @@
               <conditions>
                 <check_value value="$Without_Offer" exact="false" />
               </conditions>
+              <actions>
+                <set_value name="$Briefing_Seen" exact="false" />
+                <set_value name="$In_Mission" exact="false" />
+              </actions>
               <cues>
                 <cue name="MissionLocationOffer" onfail="cancel">
                   <conditions>
@@ -585,7 +591,7 @@
                       <param name="Reward" value="0Cr" />
                       <param name="Difficulty" value="level.hard" />
                       <param name="Faction" value="$Client_Faction" />
-                      <param name="MissionType" value="missiontype.police" />
+                      <param name="MissionType" value="missiontype.chain" />
                       <param name="AcceptCue" value="Mission_Accepted" />
                       <param name="CompleteCue" value="Add_Offer_Steps" />
                     </cue>
@@ -668,7 +674,9 @@
                           <event_conversation_started actor="$Client" />
                           <event_conversation_returned_to_section actor="$Client" />
                         </check_any>
-                        <check_value value="not $Conversation_Trigger_Cue"/>
+                        <check_value value="not $Conversation_Trigger_Cue" />
+                        <check_value value="$In_Mission" exact="false" />
+                        <check_value value="$Briefing_Seen" exact="false" />
                       </check_all>
                       <event_cue_signalled />
                     </check_any>
@@ -678,15 +686,50 @@
                     <do_if value="event.name" exact="'event_conversation_started'">
                       <add_npc_line line="3002" />
                     </do_if>
-                    <add_player_choice text="{1002,14001}" position="top_right" section="c_police_accept" choiceparam="Start" />
-                    <add_player_choice text="{1002,14002}" position="bottom_right" section="c_police_decline" choiceparam="Start" />
-                    <add_player_choice_sub text="{1002, 14003}" position="left" section="c_police_moreinfo" choiceparam="Start" />
+                    <add_player_choice text="{1002, 14003}" position="right" section="c_police_moreinfo" />
+                    <add_player_choice text="{1002, 2}" position="bottom_right" section="g_finish" comment="Goodbye" />
                   </actions>
                 </cue>
 
                 <cue name="Conversation_NextSection" instantiate="true">
                   <conditions>
+                    <event_conversation_next_section actor="$Client" />
+                    <check_value value="$In_Mission" exact="false" />
+                  </conditions>
+                  <actions>
+                    <!-- Moreinfo case -->
+                    <do_if value="event.param == 'c_police_moreinfo'">
+                      <!-- Briefing here -->
+                      <open_conversation_menu menu="MissionBriefingMenu" param="[0, 0, Start, true]" param2="event.param3" />
+                      <add_conversation_view view="facedetailmonitor" />
+                      <add_npc_line line="3037" />
+
+                      <set_value name="$Briefing_Seen" exact="true" />
+                    </do_if>
+                  </actions>
+                </cue>
+
+                <cue name="Conversation_Return" instantiate="true">
+                  <conditions>
+                    <check_all>
+                      <event_conversation_returned_to_section actor="$Client" />
+                      <check_value value="$Briefing_Seen" exact="true" />
+                      <check_value value="$In_Mission" exact="false" />
+                    </check_all>
+                  </conditions>
+                  <actions>
+                    <add_conversation_view view="facenormal" />
+
+                    <add_player_choice text="{1002, 14001}" position="top_right" section="c_police_accept" choiceparam="Start" />
+                    <add_player_choice text="{1002, 14003}" position="right" section="c_police_moreinfo" choiceparam="Start" />
+                    <add_player_choice text="{1002, 14002}" position="bottom_right" section="c_police_decline" choiceparam="Start" />
+                  </actions>
+                </cue>
+
+                <cue name="Conversation_ReturnNextSection" instantiate="true">
+                  <conditions>
                     <event_conversation_next_section actor="$Client" choiceparam="Start" />
+                    <check_value value="$In_Mission" exact="false" />
                   </conditions>
                   <actions>
                     <!-- Moreinfo case -->
@@ -707,6 +750,7 @@
 
                     <!-- Decline Case -->
                     <do_elseif value="event.param == 'c_police_decline'">
+                      <set_value name="$Briefing_Seen" exact="false" />
                       <reset_cue cue="Show_Offer" />
                     </do_elseif>
                   </actions>
@@ -868,26 +912,33 @@
                       <actions>
                         <add_conversation_view view="facenormal" />
 
-                        <do_if value="$Tier" exact="3" negate="true">
-                          <!-- Conversation positions 1 - 4 -->
-                          <do_all exact="$Mission_List.count" counter="$Counter">
-                            <add_player_choice_sub text="readtext.{$Page}.{$Mission_List.{$Counter}.{$MissionList_TextID}}" position="$Counter" section="mission_choice" choiceparam="$Counter" selectable="not $Completed_Missions.indexof.{$Mission_List.{$Counter}.{$MissionList_MissionID}}" />
-                          </do_all>
-                        </do_if>
-                        <do_else>
-                          <!-- Conversation position 4 -->
-                          <add_player_choice text="{1002,14001}" position="top_right" section="final_accept" />
-                        </do_else>
+                        <do_if value="@$Mission_Active" exact="false">
+                          <do_if value="$Seen_Updated_Briefing" exact="true">
+                            <do_if value="$Tier" exact="3" negate="true">
+                              <!-- Conversation Positions 1 - 4 -->
+                              <do_all exact="$Mission_List.count" counter="$Counter">
+                                <add_player_choice_sub text="readtext.{$Page}.{$Mission_List.{$Counter}.{$MissionList_TextID}}" position="$Counter" section="mission_choice" choiceparam="$Counter" selectable="not $Completed_Missions.indexof.{$Mission_List.{$Counter}.{$MissionList_MissionID}}" />
+                              </do_all>
+                            </do_if>
+                            <do_else>
+                              <!-- Conversation Position 4 -->
+                              <add_player_choice text="{1002,14001}" position="top_right" section="final_accept" />
+                            </do_else>
 
-                        <!-- Conversation position 5 -->
-                        <do_if value="$Seen_Updated_Briefing" exact="false">
-                          <add_player_choice_sub text="'Updated Mission Briefing'" position="right" section="info" />
+                            <!-- Conversation Position 5 -->
+                            <add_player_choice_sub text="'Mission Briefing'" position="right" section="info" />
+                          </do_if>
+                          <do_else>
+                            <!-- Conversation position 5 -->
+                            <add_player_choice_sub text="'Updated Mission Briefing'" position="right" section="info" />
+                          </do_else>
+                          
+                          <!-- Conversation position 6 -->
+                          <add_player_choice_return text="{1002,20}" position="bottom_right" comment="(Back)" />
                         </do_if>
                         <do_else>
-                          <add_player_choice_sub text="'Mission Briefing'" position="right" section="info" />
+                          <add_player_choice text="{1002, 2}" position="right" section="g_finish" comment="Goodbye" />
                         </do_else>
-                        <!-- Conversation position 6 -->
-                        <add_player_choice_return text="{1002,20}" position="bottom_right" comment="(Back)" />
 
                         <debug_text text="'MC_Diplomatic_Aid: In-mission conversation has been started...'" chance="$Debug_Chance" />
                       </actions>
@@ -1156,6 +1207,8 @@
                             <signal_cue cue="Mission_Success" />
                           </do_elseif>
                         </do_else>
+
+                        <set_value name="$Mission_Active" exact="false" />
                       </actions>
                     </cue>
 
@@ -1177,9 +1230,9 @@
                           <do_if value="$T1_Failed_Missions.count" max="1">
                             <!-- If the player has not yet failed two missions, this failure can be ignored -->
                             <append_to_list name="$T1_Completed_Missions" exact="$Mission_List.{event.param}.{$MissionList_MissionID}" />
-                            <debug_text text="readtext.{$Page}.{$Mission_List.{event.param}.{$MissionList_TextID}} + 'was added to $T1_Completed_Missions.'" chance="$Debug_Chance" />
+                            <debug_text text="readtext.{$Page}.{$Mission_List.{event.param}.{$MissionList_TextID}} + ' was added to $T1_Completed_Missions.'" chance="$Debug_Chance" />
                             <append_to_list name="$Completed_Missions" exact="$Mission_List.{event.param}.{$MissionList_MissionID}" />
-                            <debug_text text="readtext.{$Page}.{$Mission_List.{event.param}.{$MissionList_TextID}} + 'was added to $Completed_Missions'" chance="$Debug_Chance" />
+                            <debug_text text="readtext.{$Page}.{$Mission_List.{event.param}.{$MissionList_TextID}} + ' was added to $Completed_Missions'" chance="$Debug_Chance" />
 
                             <!-- Go back to the mission -->
                             <create_mission cue="Start" name="$Mission_Name" description="readtext.{$Page}.{$Text_Offset + 5}" type="missiontype.police" faction="$Client_Faction">
@@ -1240,6 +1293,8 @@
                           <!-- In the final tier, the failure of any of the missions means absolute mission failure. -->
                           <signal_cue cue="Absolute_Mission_Failure" />
                         </do_elseif>
+
+                        <set_value name="$Mission_Active" exact="false" />
                       </actions>
                     </cue>
 
@@ -2141,6 +2196,21 @@
                     </cue>
                   </cues>
                 </cue>
+
+                <cue name="Mission_Aborted">
+                  <conditions>
+                    <event_mission_aborted cue="Start" />
+                  </conditions>
+                  <actions>
+                    <signal_cue_instantly cue="md.GenericMissions.GenericAbortLogbookEntry" param="[$Mission_Name, $Client]" />
+
+                    <remove_mission cue="Start" type="aborted" />
+
+                    <set_value name="$Feedback_Value" exact="-2" />
+                    <set_value name="Mission_Library_Cleanup.$EndFeedbackValue" exact="$Feedback_Value" />
+                    <signal_cue_instantly cue="Mission_Library_Cleanup" />
+                  </actions>
+                </cue>
               </cues>
             </cue>
           </cues>
@@ -2154,14 +2224,8 @@
           </actions>
         </cue>
 
-        <cue name="Mission_Library_Cleanup">
-          <conditions>
-            <event_cue_signalled />
-          </conditions>
+        <library name="CleanUpActions">
           <actions>
-            <debug_text text="'MC_Diplomatic_Aid: Cleaning up MC_Diplomatic_Aid library...'" chance="$Debug_Chance" />
-
-            <!-- Remove objects -->
             <do_if value="@$Client.exists and (not $Preexisting_Client?)">
               <destroy_object object="$Client" />
             </do_if>
@@ -2176,8 +2240,45 @@
               <signal_cue cue="$End_Signal_Cue" />
             </do_if>
 
+            <remove_offer cue="Start" />
             <cancel_cue cue="Start" />
           </actions>
+        </library>
+
+        <cue name="Mission_Library_Cleanup">
+          <conditions>
+            <event_cue_signalled />
+          </conditions>
+          <actions>
+            <debug_text text="'MC_Diplomatic_Aid: Cleaning up MC_Diplomatic_Aid library...'" chance="$Debug_Chance" />
+
+            <!-- Remove objects -->
+            <do_if value="player.platform">
+              <set_value name="$PlayerOnPlatform" exact="true" />
+            </do_if>
+            <do_else>
+              <set_value name="$PlayerOnPlatform" exact="false" />
+              <include_actions ref="CleanUpActions" />
+            </do_else>
+          </actions>
+          <cues>
+            <cue name="PlayerMustLeavePlatformCheck" onfail="cancel">
+              <conditions>
+                <check_value value="$PlayerOnPlatform" exact="true" />
+              </conditions>
+              <cues>
+                <cue name="PlayerLeavesPlatform">
+                  <conditions>
+                    <event_object_changed_room object="player.entity" />
+                    <check_value value="player.platform" negate="true" />
+                  </conditions>
+                  <actions>
+                    <include_actions ref="CleanUpActions" />
+                  </actions>
+                </cue>
+              </cues>
+            </cue>
+          </cues>
         </cue>
       </cues>
     </library>